﻿using UnityEngine;
using System.Collections;

public class TestMonoBehaviour : MonoBehaviour
{
    public float totalTime;
    public float totalFrame;

    private void Awake()
    {
        Debug.Log("Awake");
    }

    private void Start()
    {
        Debug.Log("Start");
    }

    private void Update()
    {
        Debug.Log("Update");
        totalTime += Time.deltaTime;
        totalFrame++;
    }

}
